Wednesday, 14 September 2011

Freebie Alert: 'Bejeweled 2 + Blitz' Now Free for Some Reason

Hardly even needing an introduction, PopCap’s Bejeweled 2 [Free] is the grandaddy of all the match-3 puzzle games that have ever graced the App Store. The Bejeweled franchise itself is more than 10 years old, and it’s hard to come across somebody who HASN’T played a version of this game at some point. Many titles have innovated on the match-3 formula since Bejeweled 2’s release shortly following the opening of the App Store, but somehow it still remains one of the most compelling and fun entries in the genre.

Now, for reasons unknown, PopCap has dropped the price of the iOS version of Bejeweled 2 to free. This marks the first time the game has ever been free on the App Store, and as part of the first run of iOS games back in mid-2008 Bejeweled 2 used to be a $9.99 title. It’s been living the 99¢ dream for about the past year though, but the fact that it’s now free is still pretty significant. If don’t yet have Bejeweled 2 on your iOS device, now would be a great time to snatch it up, because I really don’t know how long it will remain free.


Tuesday, 13 September 2011

Hogrocket's New Game Slated For Early September

Earlier this year, Activision decided that it was done with Bizarre Creations and closed the studio after not being able to find an adequate buyer for it, which stuck me as unfathomable since this is the studio responsible for fantastic games like Blur, Project Gotham Racing, and so on and so forth. Regardless, since then, creators at the studio have made their own independent studios. Hogrocket, led by former Bizarre designer Pete Collier, Geometry Wars [$.99] creator Stephen Cakebread, and community manager Ben Ward, is one of those, and thankfully, they’re pooling their talents in service of an iOS game.

Todays news is a release date: the first game from the studio — which remains unannounced for the time being — is coming September 1. In a recent chat with Eurogamer, Collier talked up the release and the challenge:

"We're mega excited to be releasing our very first game here at Hogrocket. The shift from AAA to mobile has been a really rewarding challenge and this launch marks the beginning of an exciting new chapter for us. We hope you enjoy the game,” he said.


We’ve played the game and can’t comment on it at the moment, but what we really wanted to do here is throw down some context. We’re currently trying to wrangle a good time to talk to Hogrocket for an episode of The TouchArcade Show, so we thought it best to give you some sort of foundation to work with. We’re awesome like that.

But, seriously, keep your eyes on these guys. They know what they’re doing and it’ll be great to bring you more in the near future.

Monday, 5 September 2011

Gameloft's Upcoming 'Bullet' Appears to be Their Take on 'Red Dead Redemption'?

The name Bullet has been thrown around for a while now as one of Gameloft's upcoming games by loose-lipped beta testers, and we've really had no idea what to expect given it's basically impossible for them to come up with a game title (Or, codename, I suppose) than that. Today's details come care of apparent YouTube watchdog Rafael Forse who caught Gameloft in the process of uploading two trailers, apparently forgetting to hit the ever-important "private video" checkbox in the process. This is easier than it sounds, and has caused some drama for us too in the past– Oddly enough, with a Gameloft game.


Knowing what we know about Gameloft, and how much they re-purpose their various game types, it seems reasonable to think that Bullet is either a third person adventure game sort of like BackStab [$6.99] or even a Grand Theft Auto style game like Gangstar: Miami Vindication [$6.99]. Either way, it seems clear that it's western themed.

Personally, I'm betting on it being closer to a Grand Theft Auto-esque game similar to Red Dead Redemption since that seems to make the most sense with the horse screenshot. Although, I could just be seeing that because I really enjoyed Red Dead and would love to see something similar on the App Store.

Saturday, 3 September 2011

Hands-On With Halfbrick's 'Jetpack Joyride' and New Developer Diary Released

I'll cut right to the chase here, as there is no reason to beat around the bush when it comes to a game this awesome: Jetpack Joyride is one of the best iOS games I've played in a very long time. It's typical Halfbrick from top to bottom. If you're not familiar with their previous titles, I'll quickly outline what makes them so good, as all of this applies to describing Jetpack Joyride.

Halfbrick seems to have a nearly supernatural ability to take a genre on the App Store that's totally flooded, tired, and jam packed with stale iteration from way too many developers attempting to get in on that particular craze and make it incredible. They do this by nailing the core gameplay in every way it could possibly be nailed, applying their flawless pixel-art, deploying Barry Steakfries, and adding all kinds of hooks to keep you playing.


In the case of Jetpack Joyride, Halfbrick has taken the cave flyer formula which has been done to death and via their seemingly trademarked Australian majicks created a game that I simply cannot put down. In fact, just writing this article is proving to be difficult because every time I go back to the game to add something to my notes, I find 15 minutes has flown by as I've endlessly sent Mr. Steakfries to his doom via lasers, missiles, and zappers.

The controls are rock solid, and work via the standard tried and true single button approach where you touch the screen to power up the thrusters of Barry's jetpack, and release to send him falling back down. Powerups are plentiful via vehicles that you can ride in that all behave very differently. These vehicles serve as a temporary shield of sorts, and will allow you to, for instance, take a missile to the face without ending your flight.



Jetpack Joyride has a fabulous atmosphere to it, and really reminds me a lot of Shadow Complex, Chair Entertainment's incredible Meroidvania Xbox Live Arcade Game released before Infinity Blade. You fly through a mysterious underground lair, and pass through various sectors that all have a distinctly different feel to them. You'll pass by Indiana Jones-like warehouses filled with mysterious crates, underwater tunnels, Scrooge McDuck-esque gold bins, laboratories, and more. The amount of variety is incredible.

Speaking of laboratories, Halfbrick seems to be on the forefront of scientific advancement when it comes to injecting replay value into their games. Jetpack Joyride has all the replay value of your typical randomized endless runner/flier along with three separate systems that have succeeded in making me play for hours




First off, for whatever reason, this underground lair you're flying through is loaded to the brim with coins. You collect these coins to spend on a plethora of unlockables ranging from single-user power ups to cosmetic add ons like new jetpacks or clothing. There's no shortage of stuff to work towards either.

Secondly, the mission system gives a otherwise random game with no real objective aside from "see how far you can go" a purpose. You'll always have three missions to accomplish, and there is similarly tons of variety to them. Early on, many of these goals will be fairly simple and ask you to do things like travel 1000 meters, which is tallied across multiple runs. Later on though, as you rank up in the game, they get ridiculously challenging and attempting to beat a particularly brutal mission gives a whole new purpose to the game.



Last, but not least by any stretch of the imagination, is the spin token system. Also flying through the game are tokens which you can fly into to collect that are used after you finally die. Each token allows you to spin an in-game slot machine which has minor effects such as rewarding some coins to blasting you forward a little bit. If you're really lucky, you'll hit three hearts on the slots which will bring you back to life right where you left off. My favorite though, are the boosts to your next game where you can potentially get a 750 meter head start and/or get double coins. And really, if you just scored double coins on your next run, there's basically no way that you're going to put the game down without one more go.

I could gush about this game for hours, but, I've got to save something for our review which I can safely sum up for you right now: Jetpack Joyride is amazing, it's a dollar, it's universal, and as soon as it's available it should be on whatever iOS device(s) you own.

In other news, check out the latest developer diary where Halfbrick goes over some of the things I've already mentioned here, but you can see them in action:



Jetpack Joyride will be available this coming Thursday, September 1st– And really, if you've got a time machine, you need to fire that bad boy up and fast forward to then because you simply need to play this game.

Vlambeer and Halfbot Reveal 'Super Crate Box'

Both Vlambeer and Halfbot have been teasing up a storm on Twitter about their upcoming iOS title, leaving those of us who are both Vlambeer and Halfbot fans anxiously awaiting what could be coming. Well, the curtain has been pulled away today to reveal Super Crate Box, a totally free Mac and PC game coming to the App Store. It'll even support the iCade.

Check out the trailer:

If this is the first time you've heard of Super Crate Box, seriously, give it a download for your computer. The game itself has won tons of awards, and basically swept the free game category last year along with getting nominated for Excellence in Design in the Independent Games Festival. Pricing has yet to be announced, but if all goes as planned, Super Crate Box will be available sometime next month.


View the original article here

Friday, 2 September 2011

The TouchArcade Show – 14 – Weed Whacker

On this week’s episode of The TouchArcade Show, I brave a tropical storm, Jared survives a day without hits toilet, and Eli fights through the dulcet tones of a weed whacker. Amazingly, we came together and managed to talk about games while doing all of this. Topics include Halfbrick’s latest game, a premium listing in the App Store, Steve Jobs retirement, and other fascinating things.

As usual you can download or stream the podcast just below. You could also throw us a bone and subscribe to us on iTunes or the Zune Marketplace where you’ll get all our episodes the very second they hit our server for the awesome price of $0. What a deal!

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-014.mp3, 38MB

Music notes are included at the back end of the podcast, but for your reading pleasure, here is what we talked about this week:


GAMES


THE KITTY KORNER


Cat Games [$1.99]


FRONT PAGE



Camera-enabled Word Game 'Word Chat' Announced, To Release Next Week

Like word games? Great! Graeme Devine’s studio, GRL Games, is launching a new front-facing camera-enabled game this coming September 1 across the iPad, iPhone, and iPod Touch. It’s titled Word Chat, and it’ll release with a total four modes, one of which is an online mode that’ll let you chat face-to-face with your pals similarly to how GRL Games’ last title, Full Deck Hold 'Em [$2.99], allowed.
The online mode you’ll see just below is pretty simple. In 100 second timed rounds, you and your bud are tasked with spelling as many words as you can out of an endless set of tiles. As more words are forged, the tiles are removed and the highest score wins.


The other modes are basic solitaire modes designed for challenge as well as learning. In one, you’ll be given 200 titles and an infinite amount of time to come to grips with the game’s mechanic. In another, you’ll get 200 tiles and the aforementioned timer. The last mode is an infinite mode in which you can juice the game for more time after using every fourth letter.
We’re just now getting this into our hands, and will report back to you. If you have faith in Devine like we do, though, this seems like a no-brainer.

'Enviro-Bear 2010' Updated with Universal iPad Support, How Can That Be?!

Back in July of 2009, mine, yours, and everybody else’s lives were changed forever when a little game known as Enviro-Bear 2010 [99¢] recklessly drove its way into the App Store. More than just a video game, though, Enviro-Bear 2010 may quite possibly be the most important artistic work of our time. It’s also hands down the most accurate and fully featured bear-driving-a-car simulator available anywhere. In short, I am who I am today because of Enviro-Bear 2010 and its influences on my life, and I know I’m not alone in saying that.

We let the world know about Enviro-Bear 2010 in our review, and the game went on to see a crazy amount of popularity following shortly after, including being featured on G4 TV’s Attack of the Show and landing a spot on our Best of 2009 Buyer’s Guide. In all seriousness, it’s easy to get wrapped up in the so-bad-it’s-good nature of Enviro-Bear 2010, what with the complete absurdity of the premise and its lovingly crafted MS Paint quality graphics. But, there’s actually quite a bit of depth to the gameplay with the purposely awkward controls and the level of interactivity with the various objects in the game. Doing well in Enviro-Bear 2010 actually takes a decent level of skill and tons of practice.


Enviro-Bear 2010 hasn’t seen a ton of updates in the past 2 years, I mean, it was pretty near to perfection when it first launched. Still, there have been some interesting new features added into the game like a magical mushroom which transforms the cartoonish world into something more shockingly realistic, or the elusive golden fish which has only been discovered by a select few dedicated gamers.

Today, Enviro-Bear creator Justin Smith has dropped another unexpected update to the game, adding universal iPad support, tons of different language translations, and no doubt some other hidden goodies.
Playing Enviro-Bear 2010 on the large screen of the iPad is a glorious experience, to say the least. With my iPad comfortably propped up in my lap, both hands are free to man the controls of the car as well as deal with the many hazards that drop into the car’s interior, including that mischievous badger who seems dead set on harshing my mellow. I hate you with all my being, badger. Also, grabbing items using Enviro-Bear’s single huge paw has been made easier, which is extremely welcome when there is a ton of crap piled up in the interior and you need to accurately grab something under pressure with Winter bearing down on you.



If you’re somewhat new on the iOS scene and this is the first you’re hearing of Enviro-Bear 2010, then just a cursory glance at any of these screenshots should tell you if it’s the sort of game for you. It’s extremely difficult, mostly due to the purposely terrible controls, and it has a visual style that only a Mother Bear could love. But, for those that can appreciate these sorts of things, there is no finer bear-driving-a-car simulator available, and now you can enjoy Enviro-Bear 2010 from the comfort of your iPad as well.